In addition to PCG, the sample includes a Substrate opal shader ball, and demonstrates other UE5 features, including Lumen, Nanite, and Soundscape. With these assets, PCG is able to quickly and seamlessly populate worlds, which can be adjusted in real time based on gameplay or other requirements. The Electric Dreams Environment Sample Project enables you to explore the demo's jungle environment, which was constructed using just a handful of Quixel assets. The demo, entitled Electric Dreams, showed off the Procedural Content Generation framework (PCG), as well as a new material authoring system called Substrate, and the latest physics developments. At this year's State of Unreal at GDC, we offered a first look at an Experimental new feature that would ship with the upcoming Unreal Engine 5.2 release.
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